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Chapter 5: Pain

  When I was done cheg my new and improved self out, I selected plete, finalizing my ges. The instant I did, the -colored holographic s I had been using ged now dispying a list of traits with some being positive, some beiive, and a number of them that were a bination of the two.

  [ Traits ]

  2 Points Left To Spend

  | Ambidextrous | Gain the ability to use both of your hands as if they were your dominant hand.

  | Big Brained | Your brain increases in size, thereby increasing your intelligeribute by 3 points, but to aodate y brain, your head is oddly shaped and most find it ugly and repulsive.

  | Big Damage | +20% to damage dealt.

  | Blind | Gain +2 to Perception. However, you'll lose yht as a result.

  | Built Like A Brick Shit House | Your strength, as well as your enduraributes, are both increased by 2 but yility will suffer and will be reduced by 2.

  | ivore | Gain twice as many bes from eati but half as much from eating pnts.

  | Critter | Critical ce is increased by 10%.

  | Destroyer | +10% to critical ce, critical damage, and damage, but your ons wear down twice as fast.

  | Drug Resistant | The duration effects and the ce of being addicted to them are halved.

  | Early Bird Gets The Worm | Gain +1 to all attributes from 6 am to 12 pm but -1 to all attributes from 6 pm to 6 am.

  | Eunuch | You lose your little buddy down below but gain a rge increase in attributes 10 points to be exact. You will also experienfrequent bouts e due to the loss of your little buddy down below.

  | Fast Metabolism | Digest and process food twice as fast and gain a +2 health regeion.

  | Fast Attacker | Attack speed is increased by 20% and stamina drain of on use is reduced by 20% this include anything from just carrying the on to using it. But as a result of gaining those bes, on accuracy is reduced by 20% across the board for you.

  | Gifted | +2 to intelligence, +1 to all other attributes, and all skills are reduced by 10%.

  | Gss on | +35% to all damage done as well as received.

  | Pacifist | All social skills are boosted by 15% but all bat skills get reduced by 15%.

  | Heavy Hitter | Melee and utacks do 20% more damage.

  | Herbivore | Gain twice as many bes from eating pnts but half as much from eati.

  | Hoarder | +100 lbs to carry weight, but you must maintain a carry weight above 200 lbs to receive this effect.

  | | When inside, you gain +1 to all attributes, but when outside, you suffer the exact opposite -1 to all attributes stats.

  | One Handed | You lose an arm. In exge, the only arm you possess will be twice as strong as it should be. On top of that, +20% accuracy with all ons and +100% to your arm's endurance.

  | Pitch Mae | +30% to your throwing rate and you use 30% less stamina when throwing anything but your thrown on velocity is decreased by 20% thereby, shortening the distance from which you hit a target.

  | Rough Skin | Your skin bees rough, calloused, and unattractive, but as a result of your skin thiing, your damage threshold is raised by 5, letting you tank heavier hits.

  | Sex Appeal | Both your overall attractiveness as well as your sexual prowess are improved and members of the opposite sex will have a better first impression of you on average. This trait also makes it easier to barter with female merts, resulting in more profit for you as long as you don't fumble the deal.

  | Skilled | +10% to all of your skills but as a result of that increase you gain 10% fewer Experience Points.

  | Slim Build | +1 Agility but your carry weight is reduced by 25 lbs and your limbs take 20% more damage.

  | Stiff | Your body is stiff and because that is so yility suffers, -1 to agility. However, as a tradeoff of having less agility, you have a much easier time trolling on recoil, +35% to on recoil redu.

  | Take Anain arait point at the cost of redug 1 attribute of your choice by 1 point.

  | Up All Night | +1 to all attributes from 6:00 PM to 6:00 AM, but -1 to all attributes from 6:00 AM to 6:00 PM.

  | Votile | When in bat your attacks have a ce to cause sudden explosions that deal 100% of your on's damage + whatever damage bonuses you may have. [DAhis trait is uable and result in possible harm to you or others.

  I have quite a number of traits to choose from, yet there are some obvious traits that provide signifitly more bes than ifted for example basically gives +1 to all attributes totaling 7 bonus attribute points for myself with the only ive being a -10% to skills as the penalty.

  The Gifted penalty also be verted to a more desirable -10% experience point gain with the trait Skilled. A ive I'd rather deal with instead of the -10% to all of my skills, sihe Skilled trait's ive effect be ed by adding 4 points to my intelligeribute... Oh, and those extra attribute points provided by Gifted be distributed freely into whatever attribute I want to put them in via the menu, therefore ing the -10% experience point gain.

  Yeah, that doesn't sound like too bad of an idea, so I'll go with that, but before I select them, let me give the traits anood look over.

  ...

  Hmm, there is also the trait Sex Appeal that I want mainly for its boost in sexual prowess that will probably e in handy ter down the road, not to mentioher positive effects it provides. So with that as it is, I'll o get the trait. Take Another first before I select the other two traits I already have my sights set on.

  Once I decided what traits I wanted, I selected Take Another first, redug the attribute points that I'll be distributing after this by one. Following my sele of Take Another I had three trait points to spend, thus I selected Gifted, Sex Appeal, and Skilled, and right as I had all three selected I looked through the trait list o time and locked in my sele swiftly bringio a new system s.

  | Attributes |

  Attribute Points Left: 5

  Strength: 7Agility: 6Endurance: 7Intelligence: 7Perception: 6Charisma: 6Luck: 6

  Good, my stats are fairly simir to what they were in Wastender 3, though both my strength and endurance are both 1 point higher than what they are supposed to be. I 't say for sure what caused the increase in them, but if I had to put my finger on it, I would say it there's a good ce it has something to do with the improvements I made to my muscles and my cardiovascur system.

  Now that I've gotten to the attribute se of the character creation I o think long and hard about what will give me the absolute best start here otherwise I could end up wasting valuable time on things that could've been easily achievable with better starting attribute distribution.

  Starting things off, I know I o put extra points into intelligeo make up for the decrease in my xp gain from the trait Skilled, so I'll use the 5 free points I have to increase intelligeo 12. That should e the xp gaiion by a det bit.

  With intelligence squared away, let's see what attribute I take points away from... Well, I don't really need any points in strength sihat is one of the attributes I should be able to raise retively easily via w out, lifting progressively heavier weights, and proper cultivation of mass/eating a shit load of carbs and protein.

  Oh, I could also utilize Vital-X Iors as well for their ability to accelerate healing, whi theory should reduce the amount of recovery time my muscles require to repair themselves from the rge amount of w out that I'll be doing iure.

  Adding onto that, if the recovery time is short enough I might be able to work out each muscle group in my body daily, and if that ends up being the situation I find myself in, my agility, endurance, and strength should rise at a pretty fast rate. But all of that is just my hopeful thinking for now, though I'll defiest it out as soon as I .

  That's enough about that for the moment. Let me get back to what I was doing.

  From there, I reduced my strength down to 1, freeing up 6 more points for me to spend and the very sed I did that, I tinued on to the attribute.

  Moving on from strength, I don't particurly need points in agility either because I'll be raising that through w out and agility-based exercises such as running and what not. So with that being as it is, I'll reduce that down to 1 toing my total free attribute points up to 11.

  Alright, now that I have a number of points freed up let me think about what makes the most seo spend them on… Hmm, I'm going to need a ton of endurance for the various exercises I pn on doing so I'll increase that to 10, which will raise my stamina ah points by a not-so-small amount.

  With endurance dealt with, it's time to move on to perception. I think I'll spend 4 attribute points to raise my perception all the to 10, since having a high perception should increase my hearing ability and vision to the point where I should be able to spot most dangers and enemies before they spot me.

  It should also be plenty helpful when I’m doing very precise work iure, especially so with crafting and lock pig, the tter of which did earn me a sizable k of exp in any of my pythroughs via getting quest objectives.

  After giving it some thought it wasn't such a bad idea, so I dumped 4 attribute points into perception, raising it to 10, leavih 4 remaining points to distribute.

  Perception is good now, let's have a look at charisma . This attribute be very useful in various situations that require leadership and the ability to vince people. But I don't think I'll be entering very many situations like that early on in my new life. So it doesn't o be all that high because by the time I start having to deal with situations of that nature, it should have raised to a det level on its own, not to mention my leadership, speech, and trade skills.

  Adding on further, my other attributes will increase my survivability, which charisma won't do unless I'm dealing with rational people that aren't that hostile and haven't already started shooting at me immediately upon spotting me. And seeing how a good portion of the world has been reduced to nothing but a radioactive wastend via atomic fire, the odds of that being the case a majority of the time are not all that great unless I'm in ahat is under trol of some fa or power.

  tinuing with that line of thought, most of the wastend isn’t trolled by any major power and is more of a free for all between the many small groups and untable mutants that inhabit it, with many of the small groups sisting of hostile bandits.

  Simply for those reasons, charisma won’t be particurly useful to me early on when most of the situations I’ll enter out there will call for me to bury most beings six feet under. ’t really iate with ibal chem fiend bandits and mutated wildlife that are really no different from wild animals ready to rip me apart and turo their meal.

  I also don't really at 6 either, so I'll decrease it by a point, putting it at 5, thereby freeing up another point that I add elsewhere.

  Finished making my adjustments to my charisma attribute, I tinued on to the st remaining attribute luck.

  Lu the game did increase your odds of winning in gambling, increased your critical ce, and increased all skills by 1 for every point of luck the pyer had, all three of which are very good bes to have.

  However, sihis isn't a game anymore, hopefully it will also work simirly to how luck does iy or at least prevent me from entering a situation that will send me off to an early grave. So with it providing quite a few bes, I'll increase it to 10 just in case it also acts simir to real-life luck.

  Now that I've finished dumping points into luck, I have 1 attribute poio spend. Hmm, what should I spend it on... I guess I'll just throw it in endurance sihat is probably the oribute that I'll be utilizing the most and the ohat will likely be me the most in the long run with it, giving me more stamina to get more things done.

  As soon as I decided on where I wao put my st attribute point, I went ahead and pced it into endurance. Once I had dohat, I looked at my attribute distribution to make sure I was happy with the distribution of my points.

  | Attributes |

  Strength: 1Agility: 1Endurance: 12Intelligence: 11Perception: 10Charisma: 5Luck: 10

  Yeah, I believe that's as good as it get it for my pns ahead. Time to finalize and lo my distribution and move on to the hing in the character creation, that being the skill distribution.

  tent with my attribute distribution, I finalized my sele, causing the -colored holographic s to ge again. Although this time it ged to dispy the skill distribution, which should be the st step in the character creation process for me before I officially get reinated and start my new life in Uy 7.

  [ Skills ]

  Skill Talents Left: 3

  Skill Points Left: 20

  Ballistic ons: 42Energy ons: 42Explosives: 32Heavy ons: 32Leadership: 37Lockpick: 30Medie: 32Melee ons: 33Piloting: 31Repair: 32Sce: 32Speech: 25Stealth: 31Survival: 31Trade: 25Unarmed: 33

  Nice, everything appears to still be the same as it was in the game. Sihat's the case, the skill talents should work exactly how they did in the game or at least simirly. And from what I recall, the 3 skills I select for the skills talents will receive an instantaneous boost of 10 skill points to their values and will increase at twice the speed they normally would.

  Unfortunately, that st effect doesn't raise the amount the skill points the talent skills raise whenever I'm distributing skill points. It would've definitely been quite broken if I was able to turn my 20 skill points left to spend into 40 by just putting them into one of my 3 skill talents.

  Alright, that's enough about that, let’s see what skills would be me the most in the long run in my new life in the wastend… Sce is probably the first one I should take simply due to the fact that it’ll make it far easier for me to achieve the various goals I’ve set for myself... Yeah, I’ll take sce first just so I’ll have an easier time getting that robot army built.

  One skill talent down, two more to go.

  I'm going to need a bat skill and seeing as I have a tendency of using heavy ons such as miniguns and atling styled onry in the Wastender series of games due to them having huge ammo capacities and high damage per sed, I should probably allocate a skill talent point to the heavy ons skill.

  That said, it's more of a specialized skill that only affects ons categorized as heavy ons whereas a skill such as ballistic ons affects all ballistic-type ons that fire non energy-based projectiles which range from ons like crossboistols to ons as powerful as gauss miniguns for instance.

  ...

  Decisions, decisions… Ahh fuck it, I'll just go with the heavy ons skill siraining with heavier ons will help out with my agility, endurance, and strength training. Though it’ll be way more effective for both my endurand strength than my agility.

  O skill talent to go.

  With the sed point allocated, I began looking over the list of skills again whilst thinking about what I should spend it on and after a certain point; I locked in on both medie and repair.

  Medie and repair look like the best skills to take here, but I only have 1 poi, therefore I'll o decide whie I would rather have over the other. This is very important so I'm going to have to pte about this for a few moments... If I take medie I probably progress faster in researg and making drugs that would be effective in increasing my attributes without side effects.

  Oher hand, if I take repair, which also doubles as a sort of engineering skill along with sce, my progress in the crafting and manufacturing area should increase by quite a substantial amount. Which will be useful for making the equipment that I'll be needing for both drug researd drug synthesis.

  tinuing to add on further, the repair skill talent would also e in handy any time I want to make ons, ammo, explosives, robots, and just about anything else I could think of. On top of that, it also pairs well with my existing sce skill talent and will help out quite a lot when I ve to go take over the Cyberdynamics Robotics Facility and repair the manufacturing maes housed in the facility.

  ...

  I would like to take medie, but repair just provides so many more bes in parison, which just makes it the obvious overall better choi the end.

  ing to my decision to take repair over medie as my third skill talent, I selected it from the holographic s in front of me and locked it in. When I was doh seleg what skill talents I wanted, I began looking over the list of skills in front of me and thinking what skill or skills to dump my avaible skill points into.

  What skill would be the most useful right out the gate in my situation, I won't be getting into any real bat situations until I leave the underground city that I'm going to be reborn in. Therefore, bat skills are pretty worthless at the moment. I'm also not going to need speed charisma-reted skills all that muitially with me being a newborn, hehose are out as well.

  I suppose since I didn't select medie as one of my skill talents, I dump the skill points into it, thereby making my future Maxigen research project easier if the skills work the way I suspect they are going to.

  If they do, it’ll kind of make up for not taking it as a skill talent previously or at least for a short while until I actually start using my talent skills where in that case it’ll be rapidly outpaced by their progress in no time at all unless I keep dumping skill points into it.

  Not much point in doing that due to the reason that there are plenty of perks I want to get that have a number of different skill requirements that I'll o meet if I want to get them. So dumping points into my medie skill just to keep it ih my talent skills is kind of pointless. I’ll probably just end up pig up the perk Another Skill Talent at level 12 to make myself happy.

  Going bay previous line of thought before I got sidetracked, other than my future research projects. I could also see it being useful in produg other drugs like medstims, for instance, or some of the other numerous wastend drugs that are stantly in demand.

  I could definitely make a ton of wealth off of that idea and the wealth gained from that venture could then be used to acquire more resources for my goals… Something for me to really think about iure.

  Following that st idea, I pced the 20 skill points I had avaible into my medie skill. And after I made sure that I was happy with the state of my skills, I finalized my sele, ging the -colored holographic s to dispy a brand new s. This one being a status s showing my current stats.

  But before I could begin looking at my stats, my mind was overwhelmed and absolutely flooded by a massive amount of information, knowledge, and experience all reted to the skills I just finished putting points into seds prior.

  *AAAAHHHHH…*

  ...

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