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Chapter 9: The Dilemma of Side Jobs

  Chapter 9: The Dilemma of Side Jobs

  The 6th day of the week.

  Our lovely protagonist has decided to start hoarding troops.

  "Constructing Human Tribe 2nd Target Range - 2000! Recruiting Archers 40 people - 800!"

  "Constructing Dwarf Clan 2nd Tier Cavern - 2000! Recruiting 40 Dwarves - 800!" Remaining 43,800 gold.

  2nd-tier human archer, equivalent to a 3rd-tier warrior on the Sword Magic Continent. Adopting the style of Heroes III, they are around 1.7 meters tall, wearing an iron helmet, hard leather armor, holding an English longbow (really?), with a quiver full of iron arrows on their back, wearing cowhide boots, and having eyes as sharp as an eagle's. At first glance, it is clear that they are calm and seasoned shooters who have survived countless battles. They possess a scatter shot ability.

  Scatter Shot: An experienced shooter knows when to choose what way to attack. Shooting 3 arrows at a time in a small range, the hit rate is not guaranteed, and damage is reduced by 30%.

  This is obviously used for dense formation of enemies, firepower coverage, and indiscriminate attacks as a special skill, which can be used in conjunction with precise strikes at ordinary times.

  The dwarf of the Elf tribe is also 2nd tier, with a height of only 1.1 meters, which matches their name very well. They continue to use the modeling of Heroes III and are very similar to the dwarves on the mainland. The knife-cut face paired with the rough long beard, wearing heavy iron armor, holding a large greataxe in hand and their extremely short thick legs, also leave a deep impression. Possesses anti-magic properties.

  Anti-Magic: Reduces magical damage taken by warriors by 50%.

  A good meat shield unit, unfortunately too slow. A warrior with equally prominent strengths and weaknesses.

  Here, the 2nd-tier Elf can actually recruit Sword Dancers, but according to a certain game's poor memory, this unarmored unit is basically a marginal profession in Heroes of Might and Magic V, not as practical as the Dwarf's powerful meat shield.

  Lin Tian continued to wreak havoc on the outskirts of the Monster Forest, killing monsters in batches, and was about to endure loneliness. Our otaku thinks that his cultivation in this aspect is very high, a master is lonely, so people who are used to loneliness can more easily become a master.

  Still adhering to the principle of efficiency, a certain residence brought out the momentum from the World of Warcraft public test 10 days ago, when he rushed to level 45 and reached the top. With great enthusiasm, he brushed away monsters. One by one, innocent lives turned into experience in his hands. Still insisting on only killing monsters below level 3, with relatively small consumption and replenishment with blue bottles, Lin Tian became a crazy experience perpetual motion machine...

  Someone's house is currently fighting a level 3 wild bull that can spit fire when suddenly a notification sound came.

  Tip: During the battle with the enemy, the hero's primary Eagle Eye skill took effect and learned Sacrifice.

  Ruthlessly take down the wild bull teacher, and examine the newly learned Sacrificial Art. This is a 3rd-level fire magic, which was stolen with a 10% chance through Eagle Eye Technique during the previous battle. It didn't enter the Hero's Invincible Magic System, but instead entered the auxiliary profession of Fire Mage's magic system. This gave Lin Tian a deeper understanding of his own development potential. Let's make the most of our limited time and engage in infinite monster-killing leveling...

  Another 3rd-level Wind Fox fell under Lin Tian's small fireball.

  Hint: Hero Knight level up 4, attack +1, choose one ability: Primary Enlightenment, Intermediate Wisdom, Primary War Machine!

  Primary Enlightenment Technique: Increases experience gain by 1%, with a 1% chance of gaining additional attribute points each time you level up.

  This skill looks good, but the actual increase is very small. According to the system's description, even if it is upgraded to Master level in the later stage, it will only increase the experience value by 5% and have a 5% chance to gain some extra attributes per level. It seems a bit of a waste to occupy a precious ability slot.

  Intermediate Wisdom Technique can learn 2nd-tier magic, temporarily put aside, after all, the primary Wisdom Technique is in hand, and the Grandmaster level will definitely not run away. After all, learning 12 abilities and upgrading each ability 4 times to the Grandmaster level is just a matter of around level 60.

  Basic War Machine: Allows heroes to carry war machines into battle.

  Let's go with this! In the memory of heroes, you can carry catapults, ballistae, emergency tents and ammunition carts and other war machines to fight. These four machines are very powerful, but just now when Lin Tian was checking the archer's attributes, he deliberately left a mind, but still couldn't find any mention of ammo count, which means that the system has cancelled the ammo restriction for ranged units. From this point of view, the ammunition cart is basically useless. But this can't stop a certain person from choosing this ability with determination, because the remaining three machines, any one of them is very tempting.

  Catapults can smash city walls, and even if used to smash soldiers, it's a bit like using a big cannon to swat flies, but the intimidation factor is absolutely not to be underestimated, a must-have for conquering cities and traveling.

  The powerful range of the ballista, the huge lethality, is absolutely domineering. The penetration power is also very impressive, and it's a perfect match with the catapult.

  The emergency tent has poor defense, but when placed in the back row, it can automatically heal injured soldiers. It seems that in Heroes of Might and Magic 5, high-level tents can even release poison. Moreover, setting up a tent in the wilderness is also very interesting, hehe!

  Our protagonist is shamelessly YYing again: top-level triple catapult, top-level triple flame trebuchet, top-level poisonous tent that saves and kills at the same time, hahaha.

  Hint: Sub-job level has been upgraded to 4, HP increased by 140 points, MP increased by 140 points, and learned the 4th-level magic skill "Great Fireball".

  The rapid rise of his secondary career, although Zhai Nan Yi was indeed very happy, after all, this was a manifestation of his own strength. However, in less than a week, he rose from a 1st-level magic apprentice to a 4th-level one. This speed made him feel somewhat apprehensive: Was the leveling up of magic practitioners on the Sword and Magic Continent too fast? Would it be nerfed by the system?

  He's already a mid-level magician now, equivalent to the strength of a 4th level knight. This is already considered quite strong on the continent. If he continues at this rate, he'll become a high-level magician (equivalent to a 5th level knight) at level 5, a great magician (equivalent to a 6th level general) at level 6, a magic guide (equivalent to a 7th level famous general) at level 7, a great magic master (equivalent to an 8th level great swordsman) at level 8, and a law saint (equivalent to a 9th level sword saint) at level 9. Will he really become a 10th level saint when he reaches level 10? Does that mean he'll be defying the heavens and becoming a god after reaching level 10?

  Actually, our innocent protagonist has misunderstood. The system will of course impose restrictions on this. In fact, when the main profession reaches level 6, the secondary profession will also be upgraded to level 6 Great Mage; but it won't be until level 10 that it will be upgraded to level 7 Magic Knight, level 20 to level 8 Great Magic Master, level 30 to level 9 Law Saint, and only at level 40 can it reach level 10 Holy One.

  Then... then there was no then, the system estimated that it was out of memory and it was impossible to have a space fusion cultivation module.

  Defying the heavens, that's impossible!

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