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Mat list

  Mat list:

  
  • Material {level} (Base Material)
    • Toughness (everything gets tougher when enhanced)


  —

  
  • Core essence {1} (any crystal)
    • Logic systems
    • Mob cores
    • Any kind of core or magic crystal at all
  • Dungeon Stone {1} (any stone)
    • Impossible to break in its creator’s influence, extremely brittle outside of it.
  • Anthracite+ {1} (Coal/Anthracite)
    • Burns hot and long
  • Pyre Iron {1} (Iron)
    • Channels fire magic well
  • Forgesteel {2} (Pyre Iron, Anthracite+)
    • Better Pyre Iron
    • Channels earth as well
  • Frostrime {1} (Titanium)
    • Channels cold
    • Melts at -2x Titanium freeze
  • Orichalcum {1} (Copper)
    • Tough
    • Channels earth
  • Shrinkzinc {1} (Zinc)
    • Gets smaller, but not denser.
  • Royal Tin {1} (Tin)
    • Picky, but makes powerful alloys
  • Tinker’s Brass {2} (Orichalcum, Shrinkzinc)
    • Makes machines that shouldn’t work, work (orc magic)
  • Imperial Bronze {2} (Orichalcum, Royal Tin)
    • Extreme durability
  • Rearden Metal {3} (Tinker’s Brass, Imperial Bronze)
    • Durability best described as “yes”
    • Self-repairs
  • Mythril {1} (Aluminum)
    • Channels pure mana extremely well
  • Blackwarp {1} (tungsten)
    • Channels spatial
    • Gets heavier exponentially to attached subspaces
  • Solar Magnesium
    • Channels light
  • Gamble Powder {1} (white phosphorus)
    • What do you think it does?
  • Rocket Snuff {1} (Gunpowder)
    • See “Gamble Powder”
    • Get really, REALLY high
  • O^2 {1} (O2)
    • Pronounced “O squared”
    • Doesn’t burn, but lights things up and transfers fire anyways
  • c5 {1} (Oil)
    • You already know
  • 235 {1} (Uranium}
    • Dissolves flesh
  • Serious Putty {2} (235, c5)
  • Double Down {2} (Gamble powder, rocket snuff)
    • Big bomb
  • Flare Gas {2} (Solar Magnesium, O^2)
    • Flammable mustard gas. Nuff said.
  • Triple Down {3} (Double Down, Forge Steel)
    • Bigger boom
  • Rad Fire {3} (Serious Putty, Flare Gas)
  • Quadruple Down {4} (Triple Down, Rad Fire)
    • DO NOT INTERACT (big bom) (5 lbs = nuke, but laser) (only reason it didn’t destroy everything within 100 miles is because of testing in sealed blackwarp/rearden metal/potentium subspace, and even then it almost escaped)
  • Adamantine {1} (Cobalt)
    • Channels Water
  • Magnesis {1} (Neodymium)
    • Fiercely Magnetic
    • Channels lightning and plasma
  • Apex Platinum {1} (Platinum)
    • Ingest or enchant to sense danger and see through walls.
  • Livingwood {1} (any wood)
    • Channels Nature
  • Metalwood {2} (Livingwood, any enhanced metal)
    • Takes on properties of given metal
    • Grows fruits made of given metal
  • Tempter’s Gold {1} (Gold)
    • Attracts the eye
    • Enhances the soul
    • Basically a pokemon rare candy, but requiring 2(n^2+m^2) .02 lb coins per level gained, where n = current level and m = next level. Seems good, until you realize that L1→L2 is ten gold, but L2→L3 is 26 gold, and L3→L4 is 50 gold.I’ll put these in loot chests and challenge traps.
  • Potentium {???} (Every Metal Alloyed)
    • So many layers of infusion and enhancement I lost count. Stopped when it started to glow too bright for marcy to see, even with wisp vision. I don’t know where it ends, I’m pretty sure it’s infinite, and one gram can generate enough mana to power a city for a month, every ten seconds, if we could actually extract said mana. Seems to keep enhancing itself, and never loses mana. I don’t want to know what happens when it’s introduced to quadruple down.


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