- Material {level} (Base Material)
- Toughness (everything gets tougher when enhanced)
—
- Core essence {1} (any crystal)
- Logic systems
- Mob cores
- Any kind of core or magic crystal at all
- Dungeon Stone {1} (any stone)
- Impossible to break in its creator’s influence, extremely brittle outside of it.
- Anthracite+ {1} (Coal/Anthracite)
- Burns hot and long
- Pyre Iron {1} (Iron)
- Channels fire magic well
- Forgesteel {2} (Pyre Iron, Anthracite+)
- Better Pyre Iron
- Channels earth as well
- Frostrime {1} (Titanium)
- Channels cold
- Melts at -2x Titanium freeze
- Orichalcum {1} (Copper)
- Tough
- Channels earth
- Shrinkzinc {1} (Zinc)
- Gets smaller, but not denser.
- Royal Tin {1} (Tin)
- Picky, but makes powerful alloys
- Tinker’s Brass {2} (Orichalcum, Shrinkzinc)
- Makes machines that shouldn’t work, work (orc magic)
- Imperial Bronze {2} (Orichalcum, Royal Tin)
- Extreme durability
- Rearden Metal {3} (Tinker’s Brass, Imperial Bronze)
- Durability best described as “yes”
- Self-repairs
- Mythril {1} (Aluminum)
- Channels pure mana extremely well
- Blackwarp {1} (tungsten)
- Channels spatial
- Gets heavier exponentially to attached subspaces
- Solar Magnesium
- Channels light
- Gamble Powder {1} (white phosphorus)
- What do you think it does?
- Rocket Snuff {1} (Gunpowder)
- See “Gamble Powder”
- Get really, REALLY high
- O^2 {1} (O2)
- Pronounced “O squared”
- Doesn’t burn, but lights things up and transfers fire anyways
- c5 {1} (Oil)
- You already know
- 235 {1} (Uranium}
- Dissolves flesh
- Serious Putty {2} (235, c5)
- Double Down {2} (Gamble powder, rocket snuff)
- Big bomb
- Flare Gas {2} (Solar Magnesium, O^2)
- Flammable mustard gas. Nuff said.
- Triple Down {3} (Double Down, Forge Steel)
- Bigger boom
- Rad Fire {3} (Serious Putty, Flare Gas)
- Quadruple Down {4} (Triple Down, Rad Fire)
- DO NOT INTERACT (big bom) (5 lbs = nuke, but laser) (only reason it didn’t destroy everything within 100 miles is because of testing in sealed blackwarp/rearden metal/potentium subspace, and even then it almost escaped)
- Adamantine {1} (Cobalt)
- Channels Water
- Magnesis {1} (Neodymium)
- Fiercely Magnetic
- Channels lightning and plasma
- Apex Platinum {1} (Platinum)
- Ingest or enchant to sense danger and see through walls.
- Livingwood {1} (any wood)
- Channels Nature
- Metalwood {2} (Livingwood, any enhanced metal)
- Takes on properties of given metal
- Grows fruits made of given metal
- Tempter’s Gold {1} (Gold)
- Attracts the eye
- Enhances the soul
- Basically a pokemon rare candy, but requiring 2(n^2+m^2) .02 lb coins per level gained, where n = current level and m = next level. Seems good, until you realize that L1→L2 is ten gold, but L2→L3 is 26 gold, and L3→L4 is 50 gold.I’ll put these in loot chests and challenge traps.
- Potentium {???} (Every Metal Alloyed)
- So many layers of infusion and enhancement I lost count. Stopped when it started to glow too bright for marcy to see, even with wisp vision. I don’t know where it ends, I’m pretty sure it’s infinite, and one gram can generate enough mana to power a city for a month, every ten seconds, if we could actually extract said mana. Seems to keep enhancing itself, and never loses mana. I don’t want to know what happens when it’s introduced to quadruple down.