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Continent of Aschena
Copper Coin - This is the smallest available currency of this continent. The copper coin is known as the Raster and is two centimeters in diameter. It is made of pure copper with a strange engraved marking that cannot be counterfeited. This is the most commonly used and exchanged coinage for commoners.
Large Copper Coin - A copper coin worth twenty-five copper coins. It is essentially the same as the Raster but is oval in shape, making it two centimeters at its smallest and four centimeters at its widest side. Understandably, the name of this coin is the Large Rasters.
Silver Coin - The silver coin is the second smallest denomination of currency in this continent. The silver coin is called Istolte and is two centimeters in diameter of pure silver. The coin is engraved with the same mark as the copper coins. In comparison, it is worth one hundred Raster coins (Four Large Copper Coins).
Large Silver Coin - Obviously there is the large version of the silver coin. With the same shape as the large copper coin, this large silver coin is aptly named Large Istolte. Not only is it the same shape of the large copper coin; it is also the same value in comparison as it is worth twenty-five silver coins.
Gold Coin - Most RPGs will always have this iconic currency coin. In the continent of Aschena, this is the standard currency denomination of trade by successful merchants. This coin is called the "Cestine" as is rare among commoners (barring high-ranking adventurers and merchants). This coin is engraved with the continent's official crest as cannot be counterfeited. The gold coin is worth a hundred silver Istotle (Four Large Silver Coins).
Gold Medallion - Like the other two large coins, the gold medallion is of the same shape and same denomination as the silver and copper coins; being the same oval shape and is worth twenty-five gold coins. It is named Large Cestine for obvious reasons.
Platinum Card - This is a small, half-centimeter thick, plate with a width of two and a half centimeters and a length of four centimeters. The platinum card is engraved with the continent's official crest and is worth a hundred gold Cestine coins (Four Large Gold Coins). This denomination of currency is ironically known as the Platina.
In short:
100 Copper (4 Large Copper) -> 1 Silver
100 Silver (4 Large Silver) -> 1 Gold
100 Gold (4 Large Gold) -> 1 Platinum
Library Reading Tiers
Spoiler: Information
Spoiler: Information
Standard Magic Inscription System
Single-Railed Magic Line: This is the basic inscription lines that can be written with special ink or engraved (with mana) on to a material (preferably a good mana conductor). The Single-Railed Magic Line is a simple inscription that looks like a single line drawn or etched on the material. It appears as a single line that will glow a soft, red color when mana is running through it. Simple effect singled-railed magic lines are simple to make and only requires patience and time to write.
Multi-Railed Magic Line: This is the advanced form of inscription lines. Multi-railed magic lines are written or engraved in the same way as single-railed magic lines are except the design is and effect is different. This advanced inscription line is formed by at least two interconnected single-railed magic lines that form a "system". The more rails there are (up to a maximum of five) the more complex it becomes. It appears in a similar to that of the single-railed magic line but glows in a different color with each "rail" added. Two rails glows in a pale orange color, three rails glows in a mellow yellow color, four rails glow in a light lime-green color while the maximum of five rails glow in a soft cyan color. The more rails there are in multi-railed magic line system, the more difficult it is to make.
Formless Magic Inscription System
Free System Magic Inscription: Free system magic inscriptions are powerful and complex, requiring a true master of inscriptions to make. Unlike the previous two systems of inscription, this one cannot be made with simple mana-infused engravings nor regular ink. Free system magic inscriptions require special materials to work as they do not require linear rails like the standard inscription system. The materials required for the desired effect changes from one to another, depending on what kind of effect you wish to have.
Lost Magic Inscription System
Cendrillon Magic System: It is only known that the Standard Magic Inscription System and Formless Magic Inscription System are originally a part of this magic system. There is supposed to be two other parts to this system but it has been forgotten to the ages. This is one of the two lost magic systems that have been rediscovered.
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Aleksandria Magic System: This is the second of the two lost magic systems that has been rediscovered. It is not understood at this time so it cannot be used.
Elysien Magic System: Not enough Information.
Spoiler: Information
AoE: Area of Effect. This literally means a skill, ability or spell that affects a certain area rather than a single target (or multiple targets). Whether or not there are any targets in the certain area is not important.
Critical Hit: Otherwise known as "Critical Strike", or simply "Critical!", this means that the person or creature attacking has struck the target with a blow that deals a large than normal damage to the target. Under hidden stats (unless unlocked by a player), Critical Damage (damage done when scoring a critical hit) is normally at 1.5x normal damage of the skill, attack or spell.
Critical Damage: Connected with "Critical Hit", this term is used when a person or creatures successfully deals a blow that results in a critical. Critical Damage, as explained above, is normally 1.5x normal damage unless raised by special effects or a player has unlocked the critical damage stat, removing it from the hidden stats portion.
Fatal Hit: Fatal hit, or Fatal Strike, is an attack that lands on a normally fatal zone. It deals 2-3 times more damage than a normal attack (not including a critical overlay on top of a Fatal Hit). Magic-Enhanced animals and monsters will receive this hit instead of being instantly killed by it like normal animals do. Players also receive Fatal Hits instead of being killed in one hit unless it's a decapitation or being sliced in half (or into pieces).
Miss: An attack that would've hit but is narrowly avoided unintentionally. This is one of the functions of the luck stat and can turn the tide in battle with just a single "Miss". Those with the agility and dexterity (or the reflex hidden stat) will not receive a "Miss" when intentionally dodging an attack (unless he/she tripped and the attack was avoided unintentionally like that).
Status Ailment: When talking about "Status Ailment", it refers to status debuffs, rather than the opposite. A Status Ailment is an "abnormal" condition that affects the person or creature. A few examples would be: "Poisoned", "Cursed", "Frostbite", "Burn", "Slow", "Silence", "Blind", "Bleed", "Fracture", "Purify", "Enraged", etc.... Each is with its own negative effect, causing harm or having a rather problematic annoyance while playing.
Difficulty Letter Grade Approximation
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Common Tier: The most common of mobs.
Rare Tier: Often twice as strong as common tier mobs of the same name.
Magic Tier: Often has a prefix in front of the name that suggests its ability (three times stronger than Rare Tier mobs of the same name).
Epic Tier: Same as the Magic Tier but mobs are ten times more powerful than Magic Tier mobs of the same name. These mobs and bosses are usually named.
Legendary Tier: Ultimate level bosses that have multiple special abilities as well as being so powerful, they cannot be compared to Epic Tier creatures anymore. Be careful, makes sure you have a raid team with every player higher than level 400 to be able to tackle the easiest legendary creatures.
Divine Tier: Speculative Tier that has not been confirmed.
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Basically, normal animals and creatures that are killed normally like decapitation, cut in half, pierced brain, pierced heart, whatever else, will die from the fatal blow. These include bats, wolves, cats, lions, bears, deer and other regular animals that normally appear in the real world. Rare Tier animals are simply less common variants of such animals and have the same weakness as the normal animals. From Magic Tier and onward, the animals are "Magic-Enhanced" and even a fatal blow will not kill them outright but rather deal damage known as "Fatal Hit", which is a term explained in the combat terms section. All monsters will receive "Fatal Hit" instead of being killed instantly as well (such as goblins, slimes, chimeras, hydras, kobolds, etc).
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Basic -> Novice -> Apprentice -> Adept -> Expert -> Master -> Saint -> Imperial -> Exceed -> Deity ---> Endless
Basic: Cleric, Warrior, Wizard, Marksman, Sigil Lord
Prestige: Tactician, Infantry, General, Captain
Variant: Dark Knight, Hermit, Arbalester, Battle Magus
Hybrid: Paladin, Warlock,
Unique: Eluvia, Mastermind,
Legacy: N/A
Incomplete: Clearmind
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