to prevent spolers I won't show you his full stats but I will tell you that his health has been significanly reduced. to comensate attack for all creatures has also been reduced. After finding ways to make everything balanced, it took a freaking long time, I finaly found a neat way. ranks and levels now actually signify something, I'll tell you more about that in the story itself but in essence I've made it so that on average it takes 10 hits to defeat someone 5 if the person doesn't defend him/herself.
in the system I had before it was only balanced in the lower levels but after a while it would have taken hundred of hits to defeat another person of the same level.
Here are the some changes to skills, the stuff crossed out is the same as it was before.
exp+ is now exp++ and is essentially the same except that instead of saying increases exp, its say it reduced level up requirment by 12.5 percent at level. Skills:
the hardest thing to balance were battle skills. THose were freaking annyoting to balance, that and spells but I digress. all battle skill have changed luckily Mun only has one battle skill, that being Skewer.
here is the new version of skewer and in turn the new skill concept.
Did you know this text is from a different site? Read the official version to support the creator.
this is how skill and spell work now, with this system under normal circumstances a person can only attack another person of the same level, 5 times with a skill if they want the damage to be about a fifth of enemies health. oohhh was that frustrating to calculate, to make sure that it worked. I had to think up a bunch of systems before
I came to this conclusion.
now let me explain what a damage level is.
All attack are based on levels. what I did was create a base attack and after that you just muliply it by the level, I did this for all stats really. pretty much everyone has a base damage of 2 per level so
1mp/sp= 2 damage. though that changes of the person is stronger, for instance a devils average base attack is 2.4 per level.
Gaurentee dammage is basically that. if the attack hits, that damage will apply unless it is blocked, I won't explain blocking here.
oh and one last thing. level 1 is actualy worth 5 levels.
I'll explain more about how skills work in story so lets move on.
Here are minor spolier, but it also shows clearly how much Muns stats have changed.
Spoiler: Spoiler
I think thats all of it, I might have missed some stuff.
if you have any questions I'll answer them.