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Chapter 12: A Hunt Turned Tragic

  Chapter 12: A Hunt Turned Tragic

  As you stare grimly at the massive, clawed prints sunk deep into the earth, your mind races through logical, albeit harsh, deductions. A creature this large... if it grabbed her, it wouldn't have been quiet or clean. She's small, maybe ten or twelve Borin said? No match. If it took her physically, she's almost certainly dead already, or worse. But if she just saw it and ran... why deeper into the woods? Why not scream and run back towards the fields, towards the village? Unless it cut off her escape route? Or maybe... she wasn't taken from right here, maybe these are just the tracks of the creature passing through after she wandered off? The lack of immediate struggle signs near the tracks adds a confusing layer. Still, the overwhelming feeling is bleak. This feels less like a rescue, more like a recovery mission, or worse, tracking a dangerous beast that might still be nearby.

  You need data, not just grim assumptions. 'Oracle,' you think, focusing your intent sharply, 'Analyze these tracks. Identify the creature if possible. Cross-reference with known predator behaviors and the lack of struggle signs here. Calculate the probability of Elara's survival based on this information.'

  Instantly, the world freezes. Lyra's frantic movements halt mid-gesture. Torvin remains crouched, his expression locked in concern. The dust motes hanging in the sunbeams stop drifting. The murmur of worried villagers cuts off. Perfect, absolute silence descends, observed only by your mind.

  << Request acknowledged. Analyzing tracks and environmental data... Cross-referencing biological signatures with known fauna database... >>

  A translucent overlay appears in your mind's eye, highlighting the tracks, measuring stride length, claw depth, soil displacement.

  << Track Signature Match Found: Dire Wolf (Canis Diris Gigantus). Rank: C-. >>

  << Creature Profile: Dire Wolves are large, highly aggressive pack predators common in the Greyfang Mountains and bordering foothills. Significantly larger and stronger than common wolves. Possess keen senses (smell, hearing). Primarily nocturnal hunters but known to hunt diurnally when food is scarce or opportunity arises (e.g., lone, vulnerable prey). >>

  << Stats (Typical Adult): STR 18, DEX 14, INT 4, CON 16. >>

  << Abilities: Powerful Bite, Keen Senses, Pack Tactics (though tracks indicate a lone individual). >>

  << Behavior Analysis: Dire Wolves typically employ ambush tactics or short, powerful chases. Lack of struggle signs at this specific location combined with tracks leading directly away from the village edge is anomalous if this was the primary attack site. Possibility 1: Elara wandered further into the woods before encountering the wolf. Possibility 2: The wolf surprised her, intimidation or a swift, non-fatal grab minimized initial struggle signs recorded here. Possibility 3: These tracks are unrelated to Elara's disappearance (Lower probability given timing and location). >>

  << Running predictive simulation based on Dire Wolf hunting patterns, prey size (estimated young human female), time elapsed (approx. 1-2 hours since dawn gathering), and direction of travel (deeper woods)... >>

  Flickering images simulate potential scenarios – a swift grab, a short chase, the wolf herding its prey away from safety. The simulation incorporates the wolf's strength, speed, and predatory drive against the likely speed and stamina of a frightened child.

  << Simulation complete. Calculating survival probability... >>

  << Factors Considered: Size/Strength disparity, predator instinct, typical kill/consumption time, distance travelled into hostile territory, lack of intervention. >>

  << Probability of Subject 'Elara' being alive: Low (Estimated < 15%). >>

  << Probability of Subject 'Elara' being unharmed if alive: Extremely Low (< 2%). >>

  << Conclusion: While survival is statistically improbable, confirming the subject's status requires direct observation or locating the Dire Wolf's lair/kill site. Proceed with extreme caution; lone Dire Wolves encountered near settlements are often desperate or unusually bold, increasing unpredictability. >>

  << Analysis complete. >>

  The world snaps back into motion. Lyra continues her frantic pacing, Torvin pushes himself up from his crouch, his face grim. The villagers murmur anxiously. The entire process felt instantaneous to you, but the cold, hard probability delivered by Oracle settles heavily in your gut.

  Less than 15% chance she's alive. Less than 2% chance she's unharmed if she is alive. Your initial bleak assessment was likely correct. This is almost certainly not a rescue. It's a hunt for a C-rank predator that has likely already killed, and confirming the fate of the child is the secondary, tragic objective.

  You look at Torvin, then at Lyra's anguished face. You can't voice Oracle's grim calculations – it would be cruel and offer no proof. But the knowledge shapes your resolve. This isn't about dashing recklessly into the woods hoping for a miracle; it's about carefully tracking a dangerous animal, confirming the worst, and ensuring the beast doesn't pose a further threat to Oakhaven.

  Borin arrives then with four other grim-faced men, armed with sturdy wood axes and a couple of hunting spears. They look determined but nervous, glancing at the huge tracks with apprehension.

  "We're ready, Torvin," Borin reports, his earlier alarm now a steely resolve.

  Torvin nods, looking at the tracks, then at the assembled group, and finally at you. "Alright. Lyra, stay here with the others inside the walls. We'll handle this." He turns to the search party. "We're dealing with a Dire Wolf, most likely. Stay alert, stay quiet, stay together. Follow my lead. Keelan, you're on point with me. Let's see where this beast went."

  He steps carefully past the initial prints, entering the woods, his eyes already scanning the undergrowth for the next sign. You follow closely, your own senses, enhanced by your stats and sharpened by Oracle's grim prognosis, on high alert. The hunt has begun.

  You nod grimly and fall into step just behind Torvin as he pushes through the ferns marking the forest's edge. The transition is immediate. Bright morning sunlight gives way to dappled gloom beneath the thick canopy. The air grows cooler, heavy with the scent of damp earth, decaying leaves, and pine needles. The sounds of the village fade rapidly, replaced by the rustling of unseen things in the undergrowth, the chirping of forest birds, and the tense, shallow breathing of the men following close behind.

  Torvin moves with practiced silence, his eyes constantly scanning the ground ahead, then sweeping left and right. He points occasionally with his spear tip – a bent twig here, a scuffed patch of moss there, another partial print in a patch of mud near a small seep. The massive claw marks aren't always perfectly clear on the harder, leaf-littered ground, but the signs of a large creature's passage are undeniable to someone looking for them.

  You follow closely, your own senses on high alert. Your enhanced vision picks out details in the dim light, and your hearing seems unnaturally sharp, catching every snap and rustle. You point out a broken branch slightly higher up than expected, suggesting the creature's height or perhaps a moment of carelessness. Torvin grunts acknowledgement, factoring it in.

  The other men follow in a tight cluster, their fear palpable. They grip their axes and spears tightly, knuckles white. Every shadow seems to hold menace, every unexpected sound makes them jump. Borin walks just behind you and Torvin, his heavy smith's hammer now swapped for a hefty, sharp-looking wood axe, his face set in grim lines, his eyes scanning the trees with fierce intensity. He’s clearly driven by worry for the child and anger at the beast.

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  The trail leads steadily deeper into the woods, winding away from the stream near the Old Willow and heading slightly uphill into denser forest. The undergrowth becomes thicker, slowing your progress slightly as Torvin sometimes has to push branches aside. After about twenty minutes of tense tracking, Torvin holds up a hand, signaling a halt.

  He crouches beside a patch of disturbed leaves. "Here," he murmurs, pointing. Barely visible amongst the leaves is a small scrap of coloured cloth – a simple blue ribbon, the kind a village girl might wear in her hair. It's snagged on a low-lying thorny bush. There are more pronounced scuff marks on the ground here, and one of the Dire Wolf tracks nearby seems deeper, as if the creature paused or shifted its weight suddenly.

  Your gut clenches. This confirms Elara was, at least, here. The scuff marks could indicate a brief struggle, or perhaps her being dragged or set down momentarily. It reinforces the grim probability Oracle provided.

  Borin lets out a low growl upon seeing the ribbon. The other men exchange uneasy glances, their fear mixing with sorrow. Lyra's anguished cries echo in their minds.

  "Keep sharp," Torvin orders quietly, his voice tight. He carefully examines the direction the tracks lead away from the ribbon – continuing deeper into the woods, unwavering. He rises and pushes onward, the pace perhaps a fraction quicker now, the mood even heavier.

  You continue the pursuit for another half hour. The forest grows wilder here, the trees larger, the undergrowth thicker. The tracks remain consistent, leading towards a rocky outcrop visible through the trees ahead. The silence stretches, broken only by your own careful movements and the unsettling sounds of the deep woods. The tension is a physical thing, coiling tighter with every step deeper into the creature's territory.

  The forest floor grows rockier as you approach the outcrop Torvin spotted earlier. Loose stones skitter underfoot, demanding careful placement of each step to maintain silence. The trees thin slightly near the base of the rising stone, allowing more light to penetrate, but the shadows amongst the boulders and crags seem deeper, more concealing. The air here feels stiller, heavier.

  Torvin suddenly halts again, sniffing the air, his head tilted. He holds up a hand, cautioning absolute silence. You focus, extending your own senses. Beneath the usual scents of damp earth and pine, another smell taints the air – faint, but unmistakable. Metallic, cloying, rank. The scent of blood, and something else... something like wet fur and carrion.

  "Blood," Torvin breathes, barely audible. His eyes meet yours, communicating shared understanding and grim certainty. Any lingering hope for Elara's survival evaporates in that single word.

  Borin catches the scent too, his face paling beneath the grime, his grip tightening convulsively on his axe handle. A low whimper escapes one of the other men before he stifles it.

  The Dire Wolf tracks, now clearer on the patches of bare earth between the rocks, lead directly towards a shadowed area at the base of a low cliff face forming part of the outcrop. The smell is stronger here. Torvin gestures silently, indicating for the men to spread out slightly but remain close, weapons ready. He motions for you to stay beside him as you both advance with extreme caution towards the base of the cliff.

  Rounding a large, moss-covered boulder that leans against the cliff, you see it. Your stomach lurches, and you hear choked gasps from the men behind you.

  Lying crumpled on the ground, partially obscured by ferns, is the small, still form of Elara. Her simple dress is torn and stained dark crimson. Her eyes are wide, vacant, staring sightlessly up at the canopy. There are vicious bite marks on her shoulder and neck. It's unmistakably fatal. The blue ribbon Torvin found earlier must have been torn off during the initial attack or subsequent drag. The scene confirms Oracle's grim prediction in the most brutal way possible.

  Borin lets out a strangled cry, half rage, half grief, taking an involuntary step forward before Torvin throws out an arm to stop him.

  Because you see it too.

  Just beyond Elara's body, lying near the entrance to a shallow overhang or den hollowed out beneath the cliff face, is the Dire Wolf. It's massive, even larger up close than the tracks suggested, easily the size of a small pony. Its fur is thick and matted, a dirty grey-brown colour, stained darker around its muzzle and chest with Elara's blood. It had clearly dragged her here, likely intending to consume her in the relative safety of its den.

  It lifts its huge head at the sound of Borin's cry, disturbed from its grim repose. Its lips peel back in a low, rumbling snarl, revealing rows of yellowed, dagger-like teeth. Cold, intelligent eyes, burning with feral yellow light, fix onto your group. It pushes itself slowly to its feet, muscles bunching beneath its thick hide, emitting a deep growl that vibrates in the air. It takes a protective step closer to Elara's body, claiming its kill, its stance radiating pure menace.

  The tragic discovery and the confrontation happen almost simultaneously. Grief and horror at Elara's fate collide with the immediate, terrifying threat of the C-rank predator standing before you, ready to defend its kill and its territory. There's no time to mourn, only to fight or flee.

  'Oracle, high alert. Combat subroutine active. Monitor threat level from the Dire Wolf. Predictive analysis on standby. Freeze time only if unavoidable critical danger is detected,' you project mentally, the thought sharp and clear amidst the sudden surge of adrenaline.

  << Acknowledged. Threat Assessment: Dire Wolf (C-), actively hostile, defending kill/territory. Combat subroutine engaged. Predictive analysis queued. Temporal intervention threshold set to imminent critical/fatal danger to host. Awaiting user action or external stimuli escalation. >>

  With the AI primed as your ultimate safety net, you shift your focus entirely to the physical confrontation unfolding. You draw the rusty goblin dagger – it feels pitifully small against the sheer bulk of the Dire Wolf, but it's what you have. Your stance shifts instinctively, balancing your weight, ready to move in any direction.

  Torvin reacts instantly to the wolf's menacing posture. "Steady!" he barks at the men, who are frozen between terror at the wolf and horror at Elara's fate. "Hold the line! Don't run! Borin, with me! Flank left! Keelan, you take the right! Other three, stay center, spears ready! Jab if it charges, aim for the eyes, the throat! Don't let it break through!"

  His commands are sharp, decisive, cutting through the fear. Borin, his face a mask of fury and grief, lets out a roar and charges forward with Torvin, swinging his heavy axe in a wide arc as they move to the wolf's left flank, trying to draw its attention. The other three villagers form a shaky line in the center, spears pointed forward, their knuckles white.

  The Dire Wolf, seeing the coordinated movement, focuses its attention on the most immediate threats – Torvin and Borin charging from the left. It lowers its head, massive shoulder muscles bunching, and lets out another deep, guttural snarl. It doesn't charge immediately, instead shifting its weight, preparing to meet their assault or perhaps explode forward in a sudden lunge.

  This is your opening. Following Torvin's command, you dart right, using your superior Dexterity (DEX 23) to move quickly and silently over the rocky ground. Your goal is to flank the creature from the opposite side, dividing its attention and creating opportunities for attack. You circle wide, keeping the boulders between you and the wolf initially, aiming for a position slightly behind its right flank.

  The wolf seems momentarily focused on Torvin and Borin, who are shouting and feinting, trying to distract it. The three villagers in the center hold their ground, spears trembling but pointed. You reach the desired flanking position, partially concealed by a jagged rock formation. The wolf's side and hindquarters are potentially exposed to you if it commits fully to engaging Torvin and Borin.

  Suddenly, the wolf feints left towards Borin, then explodes right, directly towards the center line of the three terrified villagers. It moves with shocking speed for its size, a blur of grey fur and snapping teeth, aiming to punch straight through the weakest point in their formation.

  One villager screams and instinctively jumps back, breaking the line. The other two stand frozen for a fatal split second. The wolf crashes into one of them, jaws clamping down on his shoulder with sickening force. Bones crunch audibly. The man shrieks in agony as he's slammed to the ground, the wolf worrying him violently like a rag doll.

  The line is broken. The wolf is amongst them. Torvin and Borin roar in fury and try to wheel around to help, but the wolf is fast, vicious, and now has clear targets. It releases the mauled villager and lunges towards another, who stumbles backward, tripping over a root.

  (Oracle remains silent - no direct, unavoidable critical threat to you yet.)

  Chaos erupts. Torvin and Borin are trying to close in from behind. One villager is down, severely wounded. Another is on the ground, scrambling away from snapping jaws. The third villager who initially broke ranks is trying to muster the courage to rejoin the fight. The Dire Wolf is a whirlwind of fur and teeth, momentarily overwhelming the villagers' defense through sheer speed and ferocity.

  This is your moment. The wolf is distracted, focused on the downed villagers. Its flank and rear are momentarily exposed to your position.

  Time: Mid Morning (Approx 10:35 AM)

  Date: 02/05/1042

  Status:

  


      
  • Combat: Engaged with Dire Wolf (C-). One villager critically wounded, another down/threatened. Formation broken.


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  • Opportunity: Wolf's flank/rear exposed to Keelan's position.


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  • AI Status: High alert, monitoring, no temporal intervention triggered yet.

      Inventory: Unchanged


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